1/29/2024 0 Comments Ren'py superpowered walkthroughReally think hard about RNG and what purpose it supposed to serve. Better yet, give the player more agency and make it less random.ģ. Don't create an overly complex matrix of triggers depending on myriad stats, just make it part of progression and let it unlock sequentially. Give player more feedback/clues about where he is and how to progress.Ģ. OK, I have written a lot again, to sum it up I will say that IMHO the formula is not all that bad, but can be improved in very specific ways:ġ. Not perfect, but mostly actually giving you a sense of progression, giving you new possibilities. And I think SP is not all that bad in this regard (not counting unlocking random scenes that I mentioned before). Some games lock your progress in week-cycles to progress just a tiny bit a when you realize how little you can possibly progress and get rewarded in each cycle and how much chore it is to play the whole cycle it becomes mind-numbing and boring instead of enticing (and enticing is kinda whole point in porn game). Yes, give me some flavour based on my choices, I absolutely appreciate it, and even crave more, but don't content-lock me in porn game please?Īs I already said, I liked interacting with systems a lot in general, and the sense of progression. In situation of content scarcity, that affect practically all porn games without single exception that I can think about, locking people (and creators themselves, that need to support it) in different paths or requiring to hunt this slivers of content behind some silly conditions and numbers of repetitions/time-cycles/stat-configurations is not something I find appealing or consider good decision and design. And where in this big titles being able to access some special places or events can be cool and define your class and skill set in fun ways, I tend to prefer the ability to unlock it in different ways depending on my class/gear etc. Even In big AAA titles, I mostly tend to strive to complete as much as is possible in one go. And some stat combinations for every particular girl, to randomly trigger scenes, is straight up ridiculous to even consider making that much effort to unlock every one of them in one semi-natural playtrough.Īnd I consider very few games really replayable. When exploring different options of interactions was fun mostly hunting different story and character triggers, worrying about consequences of decision, that can very arbitrarily cut you out of desired outcome and a lot of unnecessary randomness of interaction did bring experience down. I did play with guides provided here and Radioactive, tho I didn't do that much direct cheating other than applying mod rebalancing and save scumming. But there is also a lot of criticism that you are rising here that are very valid. Yeah, I already said, that I liked the game and I strongly believe that systems are a strong point in general. And the conclusion is somewhat strange anyway since "nobody played it" was not the reason for its end. However, to me the "problems" you mention indeed were "good". That doesn't mean that you're wrong with what you feel. With all the faults it has in balancing, as said I agree there, it was fun to me. It was a game, I could try stuff, I had loads of approaches, I needed to work to get these approaches and not just a "choose your scene" prompt. Better produced, infinite variety freely available at my fingertips.Īnd to me, these "problems" you mention in the end were one of the reasons I liked this game and spend more time here than with many a more refined program. If I have to do nothing to just watch the scenes I'd be better off watching real porn. It can also be games with pornographic elements.Īnd yes, a sense of accomplishment in a game is very welcome. That includes porn games but is not limited to it. Click to expand.There's different strokes for different folks.
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